Rather than finding a route around an obstacle it veers off-course to avoid it and takes a detour. There are some funny things going on with route calculation such as when you send a ship out across the ocean. And as the game doesn't really offer you an overview of other conflicts it feels as if you're constantly being badgered. This aggression seems to be reserved for the human player, however, as the computer factions seem to get along much better with each other. The bloodlust increases on the higher difficulty levels. Diplomacy in Civilization Revolution 2 offers little more than a temporary respite. The game usually favours military solutions, and we tend to sort things out via the pointy end of a sword. The artificial intelligence doesn't help matters either. As it is, Civilization Revolution 2 feels like a blast from the past. And there's the new hexagons, something we don't want to move away from. Focus isn't solely on military conquest and pure number crunching battles strategic depth also comes from improvements to culture and economy. Firaxis has done a number of very instrumental things with Civilization V and its expansions. There's not only been progress made as far as visuals and presentation go, but the mechanics in the core Civilization games have also been updated and refreshed.
#Civilization revolution 2 ps vita series
Another thing that has annoyed us is this game in relation to the development that the series has undergone over the last five years.